![]() I can say the same thing for game number 3 in the series, A Crack in Time. I loved the game, and relished in trying to find all of the gold bolts and finish off the small side missions (including obtaining all of the parts for the games ultimate weapon). Tools of Destruction was a great title with a very in-depth story, a plethora of new weaponry to to destroy the enemy with and solid platforming by utilizing the combo skills of both Ratchet and Clank. Once the R&C Future series came out, I jumped at the opportunity to play them as soon as they came out. The biggest addition to the line-up was, IMO, the tremendous arsenal of weapons that you use throughout your quest. After playing them, I will admit that they definitely vastly improved on the platforming elements, mechanics and control. After I started rummaging through some of the clearance sections at CompUSA, when I worked there, I decided $3-$5 was a good enough price for a game that I may or may not end up liking (worst case, I sell it to GameStop and most likely get my money back). Not that platformers were necessarily bad I just lost interest somewhere during the transition from 2D to 3D. I always thought that they looked a little bit too childish in game play and I was in a platforming lull at that time. I’ll admit it I never really played Ratchet and Clank when they came out on the PS2. ![]() Platform: PS3, free via Welcome Back Promotion Difficulty felt: Easy, Easy other than some bad platforming
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